Jordan Parsons
- Second Year Architect

Processing – Boid Steering v1

Posted By: Jordan Parsons

This is my attempt to create a class of creatures that I can manipulate with different forces and rules. I am doing this as a base to create a pattern for an upcoming project. I have the basics down, but the real trouble for me is collision detection, but I am working through it. I have followed a lot of tutorials, and I think I am getting close, but it’s still rather glitchy. See for yourself, grab the source and un-quote //collide(boids);. Any tips would be greatly appreciated, and source after the jump.

http://jordanparsons.com/processing/boid_steering_v1/

Boid Steering
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Processing – DNA Surface Generator

Posted By: Jordan Parsons

Well this is another processing project. I started with 01hgp10.txt. Which is a snippet of the first human chromosome from Human Genome Project at Project Gutenberg. I wanted to create a system in which I could analyze the number of individual markers (G, C, T, and A) and see how many of them there were per line of code. With these total then I assigned each letter a multiplier or value which allows me to control its value, or height off the Z axis. So the process goes like this.

Surface Generator
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Processing – Line Generator

Posted By: Jordan Parsons

I just started working with Processing, and have developed a few basic applications. This one is really simple but its kinda fun in a geeky sort of way. The basic premise is that is uses user input of the size of the window to generate random lines of increasing white levels that then cycles back to black.

http://jordanparsons.com/processing/line_generator_2_12_08/

Line Generator
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