Posted By: Jordan Parsons
This is my attempt to create a class of creatures that I can manipulate with different forces and rules. I am doing this as a base to create a pattern for an upcoming project. I have the basics down, but the real trouble for me is collision detection, but I am working through it. I have followed a lot of tutorials, and I think I am getting close, but it’s still rather glitchy. See for yourself, grab the source and un-quote //collide(boids);. Any tips would be greatly appreciated, and source after the jump.
http://jordanparsons.com/processing/boid_steering_v1/

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Posted By: Jordan Parsons
With all my recent free time (I’m on break) I’ve been really going at processing. Here is another batch of code I wrote. This one works as an applet, so you can see it in action, http://www.jordanparsons.com/processing/oop_boxes/. Its a simple series of boxes with small circles in them that function as individual “boids” or entities that move a set speeds and bounce off the walls of the image. You can click to add another boid as well. Hit the jump for the source and more info.

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Posted By: Jordan Parsons
It all started with a joint. Or more precisely the making of a joint as pertaining to architecture. Our professor gave this as a prompt to a classmate and I to make a small presentation about. They immediately then told us not to make it technical, so types of joints were right out. We interpreted this as using architecture to join different areas, such as a buildings site, context, and some other aspects of buildings. We took context as a jumping off point, and since both of us were from suburban areas, on opposite sides of the country, but none the less suburbia. After we made a few comments, and showed a few projects by other architects, most importantly New Suburbanism by LTL Architects.
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Posted By: Jordan Parsons
We just finished a project to define space with playing cards. That was the simple version. The project brief read like this.
“How can planes be combined to define a composition of spatial volumes within a larger single volume? Using an everyday object — “a deck of playing cards” — you are to explore how to develop a series of slots in the cards that will make a number of implied spatial volumes when the cards are combined…”

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Posted By: Jordan Parsons
This is a 2250 frame fly around of a project I am working on as a personal study. I know I could have done a little better with the camera, but for a first attempt, I’m pretty happy. There really is no meaning, its purely a study. My biggest issue is the flickering that can be seen around the floor, but I think now that I have 3Dsmax I can correct that. View the video by clicking more.

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Posted By: Jordan Parsons
Well, its been 5 days short of a month that I came to Carnegie Mellon. After a week of orientation I started classes. So far we have done 7 projects with one due Monday, and one Wednesday. Our projects have ranged from making a 2×4 from rough cut lumber, to projecting planes through our studios. The plane project was very interesting. It was not super creative, but it was an interesting exercise because it made us think both about the outline of the studio, and the negative space that outline represented.
Anyway, I’m now working on a project involving 73 2×4s, and creating a volume with them that uses no adhesives or binders. Its actually quite interesting. I’ll be sure to update with more info and pictures. Also I plan to add some portfolio items up and just some random opinions.