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	<title>Jordan Parsons &#187; Works in Progress</title>
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	<link>http://www.jordanparsons.com/blog</link>
	<description>- Second Year Architect</description>
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		<title>Processing &#8211; Boid Steering v1</title>
		<link>http://www.jordanparsons.com/blog/2009/05/18/processing-boid-steering-v1/</link>
		<comments>http://www.jordanparsons.com/blog/2009/05/18/processing-boid-steering-v1/#comments</comments>
		<pubDate>Tue, 19 May 2009 03:06:42 +0000</pubDate>
		<dc:creator>Jordan Parsons</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Works in Progress]]></category>
		<category><![CDATA[boid]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[program]]></category>

		<guid isPermaLink="false">http://www.jordanparsons.com/blog/?p=232</guid>
		<description><![CDATA[This is my attempt to create a class of creatures that I can manipulate with different forces and rules. I am doing this as a base to create a pattern for an upcoming project. I have the basics down, but the real trouble for me is collision detection, but I am working through it. I [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Light Modulator</title>
		<link>http://www.jordanparsons.com/blog/2009/04/04/light-modulator/</link>
		<comments>http://www.jordanparsons.com/blog/2009/04/04/light-modulator/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 06:15:55 +0000</pubDate>
		<dc:creator>Jordan Parsons</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture Projects]]></category>
		<category><![CDATA[Studio Work]]></category>
		<category><![CDATA[Works in Progress]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[studio]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.jordanparsons.com/blog/?p=211</guid>
		<description><![CDATA[Our latest IDM assignment was to create a light modulator. Working with my partner Aaron Chenault, we designed the following setup for our light modulator. We have yet to laser cut it, but when I do I will have pictures of the cut and assembly. So here are the details of the assignment along with [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Processing &#8211; (Not so) Glitchy Gravity</title>
		<link>http://www.jordanparsons.com/blog/2009/03/30/processing-glitchy-gravity/</link>
		<comments>http://www.jordanparsons.com/blog/2009/03/30/processing-glitchy-gravity/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 06:12:14 +0000</pubDate>
		<dc:creator>Jordan Parsons</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Works in Progress]]></category>
		<category><![CDATA[boid]]></category>
		<category><![CDATA[lines]]></category>
		<category><![CDATA[program]]></category>

		<guid isPermaLink="false">http://www.jordanparsons.com/blog/?p=198</guid>
		<description><![CDATA[Well I&#8217;m trying to wrap my head around vectors in processing because I am not giving up on my flocking simulation and vectors seem to be key to the navigation. So I am following some tutorials by Daniel Shiffman. They are some very nice tutorials and I worked on adapting his gravity tutorial, so that [...]]]></description>
		<wfw:commentRss>http://www.jordanparsons.com/blog/2009/03/30/processing-glitchy-gravity/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>V-Ray &#8211; HDRI Skymaps</title>
		<link>http://www.jordanparsons.com/blog/2009/03/17/v-ray-hdri-skymaps/</link>
		<comments>http://www.jordanparsons.com/blog/2009/03/17/v-ray-hdri-skymaps/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 05:04:42 +0000</pubDate>
		<dc:creator>Jordan Parsons</dc:creator>
				<category><![CDATA[Design (2D & 3D)/Photography]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Works in Progress]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[hdri]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.jordanparsons.com/blog/?p=188</guid>
		<description><![CDATA[One of the facets of rendering that has interested me was HDRI, but when I used Mental Ray in 3dsmax it was a little to complicated for me to get right. So now that I have switched to V-Ray, I decided to give it a try. I found some free HDRI skymaps here:Evermotion. With those [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Processing &#8211; Tweet Sized Sketches</title>
		<link>http://www.jordanparsons.com/blog/2009/03/12/processing-tweet-sized-sketches/</link>
		<comments>http://www.jordanparsons.com/blog/2009/03/12/processing-tweet-sized-sketches/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 07:05:04 +0000</pubDate>
		<dc:creator>Jordan Parsons</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Sketches]]></category>
		<category><![CDATA[Works in Progress]]></category>
		<category><![CDATA[program]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.jordanparsons.com/blog/?p=175</guid>
		<description><![CDATA[140 characters, the size of a tweet, not much else. Well thanks to a post fromAndy Best. I attempted to write a sketch in 140 characters, and my best came out to 137. Only one now but its pretty late, check out his post and the comments for some pretty cool examples. I really suggest [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Processing &#8211; Object Oriented Programming Box Boids</title>
		<link>http://www.jordanparsons.com/blog/2009/03/12/processing-object-box-boids/</link>
		<comments>http://www.jordanparsons.com/blog/2009/03/12/processing-object-box-boids/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 06:05:49 +0000</pubDate>
		<dc:creator>Jordan Parsons</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Works in Progress]]></category>
		<category><![CDATA[boid]]></category>
		<category><![CDATA[boxes]]></category>
		<category><![CDATA[oop]]></category>
		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://www.jordanparsons.com/blog/?p=164</guid>
		<description><![CDATA[With all my recent free time (I&#8217;m on break) I&#8217;ve been really going at processing. Here is another batch of code I wrote. This one works as an applet, so you can see it in action, http://www.jordanparsons.com/processing/oop_boxes/. Its a simple series of boxes with small circles in them that function as individual &#8220;boids&#8221; or entities [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Processing &#8211; DNA Surface Generator</title>
		<link>http://www.jordanparsons.com/blog/2009/03/09/processing-dna-surface-generator/</link>
		<comments>http://www.jordanparsons.com/blog/2009/03/09/processing-dna-surface-generator/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 05:35:34 +0000</pubDate>
		<dc:creator>Jordan Parsons</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Works in Progress]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[program]]></category>
		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://www.jordanparsons.com/blog/?p=141</guid>
		<description><![CDATA[Well this is another processing project. I started with ]]></description>
		<wfw:commentRss>http://www.jordanparsons.com/blog/2009/03/09/processing-dna-surface-generator/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Processing &#8211; Line Generator</title>
		<link>http://www.jordanparsons.com/blog/2009/02/15/processing-line-generator/</link>
		<comments>http://www.jordanparsons.com/blog/2009/02/15/processing-line-generator/#comments</comments>
		<pubDate>Sun, 15 Feb 2009 22:09:42 +0000</pubDate>
		<dc:creator>Jordan Parsons</dc:creator>
				<category><![CDATA[Architecture Projects]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Works in Progress]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[lines]]></category>
		<category><![CDATA[program]]></category>

		<guid isPermaLink="false">http://www.jordanparsons.com/blog/?p=127</guid>
		<description><![CDATA[I just started working with Processing, and have developed a few basic applications. This one is really simple but its kinda fun in a geeky sort of way. The basic premise is that is uses user input of the size of the window to generate random lines of increasing white levels that then cycles back [...]]]></description>
		<wfw:commentRss>http://www.jordanparsons.com/blog/2009/02/15/processing-line-generator/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meet Mike: Descriptive Geometry of a Tool</title>
		<link>http://www.jordanparsons.com/blog/2008/09/19/meet-mike-descriptive-geometry-of-a-tool/</link>
		<comments>http://www.jordanparsons.com/blog/2008/09/19/meet-mike-descriptive-geometry-of-a-tool/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 15:27:10 +0000</pubDate>
		<dc:creator>Jordan Parsons</dc:creator>
				<category><![CDATA[Architecture Projects]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Works in Progress]]></category>
		<category><![CDATA[archicture]]></category>
		<category><![CDATA[draft]]></category>

		<guid isPermaLink="false">http://www.jordanparsons.com/blog/?p=46</guid>
		<description><![CDATA[Meet Mike, Mike is the reason I have gotten next to no sleep since Monday. Our assignments up to this point have been designed to teach us basic skills, such as spacial recognition, basic model making, and learning how to accurately represent something through drawing. We have been working on isometric projections, and perspective drawings [...]]]></description>
		<wfw:commentRss>http://www.jordanparsons.com/blog/2008/09/19/meet-mike-descriptive-geometry-of-a-tool/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Architecture T-Shirt v1</title>
		<link>http://www.jordanparsons.com/blog/2008/09/16/architecture-t-shirt-v1/</link>
		<comments>http://www.jordanparsons.com/blog/2008/09/16/architecture-t-shirt-v1/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 07:23:00 +0000</pubDate>
		<dc:creator>Jordan Parsons</dc:creator>
				<category><![CDATA[Architecture Projects]]></category>
		<category><![CDATA[Design (2D & 3D)/Photography]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Works in Progress]]></category>
		<category><![CDATA[abstraction]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[shirt]]></category>

		<guid isPermaLink="false">http://jordanparsons.com/blog/?p=35</guid>
		<description><![CDATA[Well, here is a design for some T-Shirts we may print for my studio. Its just a real preliminary thing. And abstraction is a term that the studio sort of focuses on right now, so its sort of an inside joke, but mostly a cool word.



]]></description>
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		<slash:comments>1</slash:comments>
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